![]() TranZit’s bus driver, a robot named T.E.D.D., waited on no one. The bus made a circuit of five stops, allowing you to visit the locations of Farm, Diner, Town, and Power Station, and then it looped back around to Bus Station. Everything you needed in your normal Zombies experience - powerful weapons, perks, Pack-A-Punch machine, craftables, and electricity - were spread out across the different areas along the bus route. ![]() While the need to travel encouraged exploration, it was also one of TranZit’s main struggles. It was difficult to hold off the zombies by solely staying rooted at the bus station, so you were encouraged to hop on the bus to seek out essential perks and better weapons. Essentially, you were abandoned at a bus stop, and you could choose to hold off the zombies for as many waves as possible, or you could hop on a creepy bus to travel to another area. TranZit spawned you into a match with up to four players, and while it mostly functioned like a normal Zombies survival map, your starting area was very small, and resources were extremely limited. Instead of just one map on which to survive endless waves of undead, TranZit was a compilation of maps. But hear me out: now might be the best time to reintroduce the map.īlack Ops 2 served up Treyarch’s third instalment of its Zombies mode, with TranZit providing an ambitious new take on the survival mode. Call of Duty: Black Ops 2’s TranZit was an infamously unpopular Zombies experience when it launched in 2012.
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